However, you will have to ignore the part towards the bottom that discuss Predator Styles, since that system was unique to GE:R and is not present in GE2. Using the right element will boost your overall damage, but doesn't change the effectiveness of your attacks against individual parts.Īs for your question about the burst gauge, I will just link to a massive post I made in the God Eater: Ressurection thread where I explained the basics of Devour, Burst, and Aragami Bullets. Another way of looking at that is that you need to bring the right weapons in order to break particular bonds.Īs a side note, the four types of elemental damage (blaze, freeze, spark, and divine), don't really factor into bond breaking or hitting enemy weakpoints very much. Because this process is heavily dependent on weapon attributes, which weapons you bring to a fight will determine which bonds you can easily break. If you pull that off, the bond will break eventually. Basically, you just need to learn what parts of an Aragami are breakable, and target it with the attributes that inflict the most damage. Despite the similar names, it is important to note that the ranged and melee versions of those attacks are not equivalent, and some parts can be strong to melee piercing and vulnerable to ranged piercing, to use one example. These attributes are sundering, melee piercing, melee crushing, ranged piercing, and ranged crushing. Breakable parts, like any other part of an Aragami, have their own distinct strengths and weaknesses based on the five main attack attributes in the game. Also, you need to break a certain minimum number of bonds in a battle to get "tickets" after the battle.Īs for the actual process of breaking bonds. Each broken bond gives you one extra material drop, and the "Bond Break Bonus" support skill will increase that even more. More importantly, breaking bonds gets you loot when the battle ends. Usually, a broken part will take more damage, become more vulnerable to a wider range of attack attributes, or become less effective of a weapon and thus weaken the Aragami's attacks, but there are a lot of exceptions to that trend. Successfully breaking a bond will cause a few different things to happen. Most Aragami have three body parts that can be bond broken, but which exact parts those are vary wildly, even within sub-species of the same Aragami type. If you know anything about Monster Hunter, it is the exact same thing as the wounding mechanic from that game. For example, hitting a Kongou in the face will eventually break its face. To start with, bond breaks are when you do enough damage to a specific body part of a Aragami that you break it.
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Feel free to ask questions here, and I will try my best to answer.